SPEEDDART AUSTRALIA
SpeedDart is a 5v5 competitive format, single-life elimination game that ends when the round reaches three minutes or by hitting a buzzer in the end zones. Points are awarded at one point per tag and three points for hitting the opponent’s buzzer. Tags are counted as the player or anything on their body, including clothes, gear, and blasters. There are two buzzers, in each of the team’s end zones, which are specialised equipment made for SpeedDart. The buzzer ends the round, which means you can wipe out the opposing team for five points and hit the button for the three points for a total of eight possible points per round. The field is approximately the size of a basketball court, with 12 strategically placed obstacles. Players are allowed to register with three blasters that average at or below the limit 250fps.
- FoamShepard (OutofDarts)
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Practices and Come & Try Days
PRACTICES
These are regular sessions that occur twice a month. The upcoming sessions details are as follow.
Location: Marrara Indoor Sports Stadium
Dates: NOVEMBER 2024
- Sunday, 17th: 1pm to 4pm.
- Saturday, 30th: 5:30pm to 8:30pm.
Dates: DECEMBER 2024
- Sunday, 8th: 1pm to 4pm.
Minimum Requirements: Blaster & Darts, Dart Belt, Glasses and a water bottle.
Entry Fee: $15 (to cover venue overheads).
RENTALS: $20 for gear and blaster rentals, with notice 24hours beforehand.
COME AND TRY DAYS
These are a few days throughout the semester, these allow the public to try the sport for free. It allows them the space to learn the sport without the competitive pressure that regular teams experience at practices and game.
Location & Times: Marrara Indoor Sports Stadium.
Dates: 2025 Coming Soon, message for details.
Rules & Regulations
The field is the Size of a standard basketball court with between 12 - 15 obstacles.
DEFINITION OF TAG
Any bodily contact with a dart fired from a blaster is considered a tag. This includes any part of the bodily gear or equipment (e.g. Blaster, Scopes, tactical gears, scopes, attachments, belts, holsters, slings, recording equipment, etc.)
- Ricochets do not count as a tags.
- Hits to the blaster/s do count as a tag.
- Friendly fire counts as a tag.
- If opposing players shoot each other in game at same time, both players are eliminated, this is known as a ‘Trade’.
- No minimum engagement distance, point blank will happen!
- Players must verbally call hits/tags (i.e. “HIT!”)
- Bang Bang is not an engagement rule. (No minimum distance of engagement.)
- No melee tags (touching another player).
- Throwing darts at another player by hand or any other method, other than using a blaster does not constitute as a tag.
MATCHES
Competing teams within a match attain points by ‘player tags’ and pressing the opposing teams buzzer. If the opponent buzzer is not pressed within the time frame, it results in a draw, any points achieved from tags will be added to the final score.
Each match consists of 3 rounds -
- Rounds end when 3 minutes elapse, or by pressing the oppositions buzzer.
- Teams have between 30 seconds and 2 minutes to prepare between rounds.
- Teams are allowed to swap equipment, mags, reload, substitute player/s, etc. during the break period.
Points are tallied at the end of each round, contributing to the teams overall score at tournaments.
ROUNDS
To begin, players must start in their home base, with 1 foot of each player inside the designated area and all blaster barrels pointing towards the back of the base.
Players must remain inside the designated boundaries of the field until they are either tagged out, they press the oppositions buzzer, or time runs out.
- Any step taken outside of the field is considered a tag to the player.
- This includes for issues such as blaster jams and empty magazines.
- Shots fired whilst tagged or out of bounds is not counted.
DARTS
Players must start each round with a maximum of 60 darts.
- Once the round begins, players can carry more than 60 darts.
- Players can scavenge the field for darts.
- Equipment (such as, magazines, darts, blasters, and gear, ect.) may be shared during rounds amongst ACTIVE team members on the field.
- Any dart fired BEFORE an active player is tagged remains in play.
Only half-length darts with soft tips are allowed.
- Darts with hard tips are strictly prohibited.
- This includes darts with 3D printed dart tips and self modified dart tips.
- Bodies of darts must be made from a foam material. Other materials are prohibited.
Commercially available glow-in-the-dark darts are allowed.
Players can RELOAD/SWAP magazines in between rounds, during the break period.
TAGGING
There are no respawns during a round. Once tagged (hit by a foam dart) the player is eliminated, and must raise their hand in the air to signify being tagged, remaining in the air until they have vacated the playing field. Henceforth, awaiting the start of the next round to rejoin the game.
Players MUST verbally announce that they have been tagged.
Any Darts, Blasters, Gear, Mags etc… being carried at the time the player is tagged, cannot be passed to another player or dropped after the player is tagged. The player must carry the aforementioned items with them off the field.
PENALTIES
If penalised the player is disqualified for the match, the point is awarded to the opposing team and a sub is not allowed to replenish the numbers.
Penalties will apply for modification of blaster to increase FPS after initial chronographed. This may result in disqualification of the entire team for the tournament.
Shields and Melee weapons are prohibited within the sport.
A penalty is issued if players “blind fire” (shoot without having a portion of themselves visible/have an unobstructed view of where they are shooting.)
REFEREES
Referees have a final say.
Players should not intervene with referee discussions.
Players should not wait for referees to make calls regarding tags. If a player is tagged, they should call themselves out and return to start positions (DO NOT leave this area until dismissed by referees).
Intentionally not taking tags or waiting for a referee to make a call will result in penalties.
Any action, at the discretion of the referees, deemed to be cheating, unsafe, endangering, or harassing others will result in players being removed from the event and their team forfeiting their current match, or their next match if they are not currently playing.
BLASTERS
In tournaments players are allowed to register up to 3 blasters for tournaments, but may only use 2 on field per round.
The registered blasters can be use by any member of their team.
Players are allowed to place spare blasters or magazines in their designated home base. However, these cannot accessible during active rounds, as blasters must always be on the players and not allowed to be put down on the field.
Blasters may be of 3 varieties:
- A spring-loaded blaster may be manually actuated, or battery powered.
- A blaster may also be a motorised flywheel.
- HPA - This is category of blaster is allowed internationally, but not in Australian SpeedDart.
FPS cap (maximum) is 250fps.
Blasters will be chronographed before the start of the event.
Randomised checks on blaster FPS may be done anytime during the tournament.
ACCESSORIES / OTHER EQUIPMENT
Assisted RDS, Scopes, etc. are allowed and must be always mounted on the blaster.
SCAR, BCAR, and other similar projectile assisted device is allowed and remain mounted on the blaster throughout the tournament.
Equipment such as, Holster, Slings, mag pouch and tactical gear are allowed.
Helmets and other headgears are allowed.
Recording equipment is allowed, as long as it’s hands-free and remains so through the rounds.
Flashlights and Tracer units are allowed.
PLAYERS + SUBSTITUTES
Players must be 14+ (for those underage we recommend DANG - the link is down below).
Teams are to be made up of 5 players with 2 additional substitute players. Teams elect 1 player as their team captain.
Substitutions of players are allowed between each round, in the break period.
Substitutes must be registered for the events and on team active roster.
It is not allowed to make substitutions for a player that has been disqualified during a match. Substitutions due to disqualification can only be made after all rounds in the match are played.
Substitutions due to injury is only allowed after the round has ended during the preparation time in between rounds
SPECTATORS IN TOURNAMENTS AND GAMES
All spectators, team members, coaches, managers, are not allowed to speak to, prompt or give instructions/direction to the teams playing .
All non-competing players and spectators must stay in the designated areas.
There will be designated player holding area, set away from spectators’ area.
Only team members, coaches/managers are allowed in team holding area.
CLOTHING
Clothing CANNOT be black or military camouflage print. (This excludes gear accessories.)
All qualifying team members MUST wear the same uniform (theme/colour/jerseys) to be easily recognisable to the referees and spectators. These jerseys are to be coordinated with SpeedDart Australia, to ensure no double ups of colours.
Jerseys may have sponsorship advertisement on them, so long as they adhere to the layout of SpeedDart Australia.
These are only required for formal games and tournaments, during practices we recommend bright active clothing, avoiding camouflage prints and solid black.
Pants/bottoms are recommended to match team members but may be any colour and shape (although must be and appropriate).
Protective gear: guards (elbow, knees, etc.) and helmets are allowed.
EYE PROTECTION
Eye protection must be always worn by players/referees/other staff in the game area throughout the round duration.
It is strongly advised for players to wear full frontal face protection, like a goggle system or face mask manufactured for airsoft or paintball.
Eye protection/goggle/face mask must be always worn in the game area, chronograph range area, and test firing area.
Self-printed or self-made masks are NOT allowed.
Registrations
Blaster Stores
Blaster Tech is a family-owned Australian company, situated in Queensland, it has a range of blasters, blaster additions and darts, to suit your sporting needs. With shipping relatively inexpensive and fast. The customer service is welcoming and really loyal to their customers.
Monkee Mods is situated in Malaysia, it does require its products to pass through customs so it is important to keep this in mind when ordering. Its products vary from those sold at Blaster Tech by price/ options, so it is insightful to also look at this website.
Black Raisins is the “Rolls-Royce” of the industry and therefore the more expensive store. Situated in Singapore, they offer a range of blasters and accessories, but remember to be mindful of the realistic appearance as orders will have to be processed through Australian Customs.
GEAR
Mitchell’s Adventure, supplies a range of gear and accessories that we use for our games, such as dump pouches (what empty magazines are discarded to save time in reloading). Located in the Territory, situated in Casuarina Shopping Centre and Berrimah.
BLASTER TECH is a go to place for many SpeedDart Competitors within Australia, they provide majority of the required gear for the sport. These include, belts with the Molle system, magazine holsters, and dump pouches. Paid of course a variety of darts and magazines!